Forums - The Iron Man Infinite: EXPLAINED! Show all 30 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- The Iron Man Infinite: EXPLAINED! (http://www.shoryuken.com/forums/showthread.php?threadid=16898) Posted by Supergeek on 05:06:2001 02:48 AM: The Iron Man infinite is one of the easiest infinites to learn in the whole game, IMO, and quite simply these are the basics: -An assist to set up the correct pop up distance -The correct timing That's it, or if you want, you can set up the infinite from an air combo (I'll list the 2 ways later), now, onto the actual infinite. The sequence of buttons to be pressed are: j.Jab, j.Strong, SLIGHT pause, j.Short, SLIGHT pause, j.UF Fierce. The pauses are very important to have in the infinite, because if you just do it straight up, you knock them too high to continue, or if you pause too much, the fall down faster. (Coutesy of Dragonkahn) You need to alter the sequence when you fight the big guys (Sentinel, Juggernaut, Blackheart, anybody bigger than Doom) to j.Short, j.Jab, j.Short, j.UF Fierce. VERY BIG PROPS TO DRAGONKAHN FOR POINTING THIS OUT. ASSISTS For the pop up, if you want to use an assist, use an anti air assist that only goes midscreen maximum or an expansion that maintains their positions and gives you enough time to get under them. Akuma's EXPANSION assist Cyclops's ANTI AIR assist Psylocke's ANTI AIR assist Are the best setups for the infinite. To combo in the infinite you can do it one of two ways: c.Jab, c.Strong, Superjump, Jab, DF Fierce, Airdash DF, Jab, UF Fierce, infinite OR Launch, DF Fierce, Airdash DF, Short, UF Fierce, infinite OR (Courtesy of BloodRiotIori) j.Short, j.Up Roundhouse, land, infinite (very good setup, I like this a lot) I hope this helps you all in the quest of the Iron Man infinite LINKING IN SUPER To link in a Proton Cannon after performing a few sets of the infinite, when you first land after the j.UF Fierce, perform a Jab Repulser Blast and cancel into a Proton Cannon, this will work best if you can't get the timing after you hit the corner, it's a bit faster than the performing it midscreen. Posted by §inn on 05:06:2001 02:51 AM: thanks you!!! Posted by on 05:06:2001 03:36 AM: Bump, in a vague notion to get this stuck. Posted by §inn on 05:06:2001 03:41 AM: you should copy that in a txt file so you bring it up when someone asks :P Posted by on 05:06:2001 06:05 AM: quote: Originally posted by §inn you should copy that in a txt file so you bring it up when someone asks :P Good idea. Posted by mastermind on 05:06:2001 06:50 AM: Cable's AAA can work as well if you -- Jump in wk > mk+Cable Assist \/ /\ Infinite The 2 hits from the jumping wk > mk will connect and Cable comes out for the AAA right before you land. There is a window of time there that you can use to start up the infinite before Cable knocks the opponent out-of-reach. Harder to set up than with Psylocke or an Expansion Assist, but if you're looking for style points... Posted by Templar Knight on 05:06:2001 10:19 AM: Is it easy (or at all possible) to connect the infinite off WM's Anti-Air and vice versa (ie. WM's infinite off IronMans Anti-Air)? Posted by Bruton on 05:06:2001 11:32 AM: The best assists to set it up IMO are: Psylocke Cable AAA Doom AAA As Psylocke sets it up perfectly and she has very decent priority, Cable is Cable-and you get all the super levels from the infinite from him, and Doom as they either get chipped or the infinite-Cable and Doom are top tier. Psylocke-you go straight into it Cable-you have to hit them early, and they can't be too big-you can jump in a direction and air dash and call it, then land and infinite Doom-J.LP, J.MP, pause, J.U.FP, infinite If you have a very clear opening, WM Repulsor Blast is good at setting it up: J.LK, J.MP/J.FP, Call WM, C.LK, C.MP, (walk forward and) turn around and infinite. If you do a dash in, try C.LK with WM, C.MP etc. Against big characters or if they get too low, do J.LK, J.MP, J.MK, J.U.FP, infinite. Etc. There are so many ways to set it up, it's ridiculous. Icebeam assist. Spider-Sting. BBH missile. Hulk assist. ETC. And then there's solo combos. Posted by Deviant on 05:06:2001 11:50 AM: i've been using j.wk, j.u.fk to set up ironman's infinite a lot. its pretty easy, just come in with the wk right above their head. doesn't work on crouching with low ducks. other than that, this setup is REALLY easy, and works exceptionally well, it puts them at the perfect infinite height, similar to psylocke's AAA Deviant Posted by DemiDeviMatt on 05:06:2001 04:37 PM: damn thats some good help...nice w/ coming up w/ this post...its helped me out aloit...thanks! Posted by DemiDeviMatt on 05:06:2001 07:29 PM: well i tried it and damn i can do it now yeah...i finish it off w/ the unibeam...how to u tie in the photon cannon?...i just think itd be good to add since this is the IM infinite explained...right? Posted by Arma^ on 05:06:2001 10:48 PM: Superb post SuperGeek - considering I'm new to MVC2 this was a great help - thanks. Posted by Nate X Grey on 05:07:2001 03:57 PM: quote: Originally posted by DemiDeviMatt well i tried it and damn i can do it now yeah...i finish it off w/ the unibeam...how to u tie in the photon cannon?...i just think itd be good to add since this is the IM infinite explained...right? I find doing a s.hp XX Proton Cannon after the sequence the easiest. However, in the Japanese vids, those guys did the Proton Cannon right after the u+hp. Jab Repulsor Blast XX Proton Cannon works as well. The important thing to note is you should try to get them a little lower before you try to combo the Proton Cannon. The u+hp should hit them as late as possible so they are still reeling when you land. Needs some getting used to but it really pays off to know you have a reliable combo that takes off 80%. OR... you could just stop it halfway and throw them THEN Proton Cannon. Only the huge guys can escape it since its a juggle. Posted by Monkey on 05:07:2001 04:14 PM: I dont use assists for the infinite anymore. The infinite part is so easy. I dont barly ever have a problem with it. Its good someone finally got off their lazy ass to make this thread, too many people were making topics: "what is the im infinite". Anyway, I'll have another explaination on my site after I make some movies. I'll have some infinites that are not already up on my site soon. Ps: Sorry for those that try to go on it. I am making major changes at the moment. Posted by bison812 on 05:07:2001 06:30 PM: quote: Originally posted by Supergeek The Iron Man infinite is one of the easiest infinites to learn in the whole game, IMO, and quite simply these are the basics: -An assist to set up the correct pop up distance -The correct timing That's it, or if you want, you can set up the infinite from an air combo (I'll list the 2 ways later), now, onto the actual infinite. The sequence of buttons to be pressed are: j.Jab, j.Strong, SLIGHT pause, j.Short, SLIGHT pause, j.UF Fierce. The pauses are very important to have in the infinite, because if you just do it straight up, you knock them too high to continue, or if you pause too much, the fall down faster. ASSISTS For the pop up, if you want to use an assist, use an anti air assist that only goes midscreen maximum or an expansion that maintains their positions and gives you enough time to get under them. Akuma's EXPANSION assist Cyclops's ANTI AIR assist Psylocke's ANTI AIR assist Are the best setups for the infinite. To combo in the infinite you can do it one of two ways: c.Jab, c.Strong, Superjump, Jab, DF Fierce, Airdash DF, Jab, UF Fierce, infinite OR Launch, DF Fierce, Airdash DF, Short, UF Fierce, infinite I hope this helps you all in the quest of the Iron Man infinite Thats way cool man thanks for the set up i use those assist the only problem ive had was the timing on the infinite i can only get it off twice and then i can get it any more what am i doing wrong. Posted by DrunkinB on 05:07:2001 06:36 PM: quote: Originally posted by Monkey I dont use assists for the infinite anymore. The infinite part is so easy. I dont barly ever have a problem with it. Its good someone finally got off their lazy ass to make this thread, too many people were making topics: "what is the im infinite". Anyway, I'll have another explaination on my site after I make some movies. I'll have some infinites that are not already up on my site soon. Ps: Sorry for those that try to go on it. I am making major changes at the moment. I gotten a glisp of your site, and it is amazing! Keep up the good work! Posted by Deviant on 05:07:2001 09:49 PM: quote: Originally posted by Nate X Grey I find doing a s.hp XX Proton Cannon after the sequence the easiest. However, in the Japanese vids, those guys did the Proton Cannon right after the u+hp. Jab Repulsor Blast XX Proton Cannon works as well. The important thing to note is you should try to get them a little lower before you try to combo the Proton Cannon. The u+hp should hit them as late as possible so they are still reeling when you land. Needs some getting used to but it really pays off to know you have a reliable combo that takes off 80%. OR... you could just stop it halfway and throw them THEN Proton Cannon. Only the huge guys can escape it since its a juggle. nate... so you do the airthrow, into the proton cannon?? will that work? i thought his airthrow throws them pretty much straight down. can you explain this one for me? thanks, Deviant Posted by DemiDeviMatt on 05:08:2001 01:48 AM: wait...wt about his infinite offa his mini launch? Posted by dragonkahn on 05:08:2001 05:38 AM: Doing the IM infinite on large characters (Sent, BH, Juggs, etc.) is a little bit tricky cuz they fall down really fast. When doing the infinite, you'll notice that they lose height after every cycle, and eventually they hit low enuff to hit the ground, thus stopping the infinite. To combat this, you need to alter the attack sequence after every 2-3 cycles from LP, LP, LK, U+HP to => LK, LP, LK, U=HP. The LK at the beginning will lift them up higher in the air, preventing them from getting too low and hit the ground. Posted by silenttiger on 05:08:2001 12:27 PM: This thread has helped me a lot. Thanks all. I can do the infinite now. I kind of like WM's better though for some reason, the noises he makes helps my timing. Posted by DavestA on 05:08:2001 12:31 PM: How do u do the infinite off of the mini jump in time to u cancel into it? Posted by DemiDeviMatt on 05:08:2001 03:56 PM: its like the tiger knee motion HVB i was carefully watching the japan movies...and ull see that they super jump and cancel they do 3 really fast punches...2 jabs and 1 fierce...very hella fast... Posted by Sekiria on 05:09:2001 11:37 PM: *Bump* Some of you REALLY need to see this. Posted by TexMex on 05:10:2001 12:56 PM: quote: Originally posted by mastermind Cable's AAA can work as well if you -- Jump in wk > mk+Cable Assist \/ /\ Infinite The 2 hits from the jumping wk > mk will connect and Cable comes out for the AAA right before you land. There is a window of time there that you can use to start up the infinite before Cable knocks the opponent out-of-reach. Instead of doin infinite you can also bust out his super after this. The tip of the cannon will hit them out of cable's assist and into the beam. I usually do it: j.wk + cable, j.mk, land, qcf+pp + assist hits Hmm..I should try it pressing assist button during 2nd kick instead of first one that way if first hit doesn't connect I don't have my cable running out there rdy to get AHVBed or something. Posted by BloodRiotIori on 05:10:2001 01:41 PM: thanx supergeek i really needed that. another set-up i use is: jump in,lk, U+hk, land, then go into infinite Posted by on 05:10:2001 04:09 PM: quote: Originally posted by BloodRiotIori thanx supergeek i really needed that. another set-up i use is: jump in,lk, U+hk, land, then go into infinite That's a good setup, I'll have to try that one out, good recommendation, BRI. Posted by on 05:11:2001 02:56 PM: Bump Posted by on 05:12:2001 06:22 PM: Bump, I've updated the front page. Posted by Saint Eva on 05:12:2001 07:18 PM: quote: Originally posted by BloodRiotIori thanx supergeek i really needed that. another set-up i use is: jump in,lk, U+hk, land, then go into infinite Yeah, that's like old-school MvC War Machine infinite setup. Cool . Posted by orochi_shin on 05:22:2001 12:07 AM: OK, I know how to do the inf. but how the hell do I cancel the C.Jab into a Super Jump I can never do it. I tried many ways but nothing. I want to know how to do this so I do'nt have to rely on any AAA Assists for a setup to do the inf. PS. If anyone can tell me how the hell do I turn on the IMG code on so I can put an image under my name I would really appreaciate it. THANKS All times are GMT. The time now is 01:16 AM. Show all 30 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.